The Bonded by Youth rulebook spans 191 pages packed with everything you need to dive into the lives of small-town misfits in the late ’80s. Inside, you’ll find:
Complete Role-Playing Game Rules: Clear guidance for both players and GMs, covering everything from character creation to task resolution. Simple to learn, but flexible enough to tell any kind of story.
Character-Building Tools: Over 10 pages of inspiration tables to flesh out your teen’s origin, family unit, personality quirks, life events, appearance, favorite band, and favorite movie.
GM Guidance: 30+ pages of advice for Game Masters, with chapters like Roles of the GM, Scenes and Sessions, Nailing the Vibe, Rules in Practice, Starting a Campaign, and Maintaining a Campaign. Perfect for both first-time GMs and seasoned storytellers.
A Ready-to-Use Town: A fully detailed setting with neighborhoods, businesses, notable citizens, and town history—complete with a 2-page map spread to bring it all together.
Introductory Adventure—Summer of the Bat: A full-length starter story where a group of teens will do anything to see Batman on opening night. Naturally, things don’t go as planned, leading to a chain of misadventures straight out of a classic coming-of-age film.
Personal Sidebars: 17 callouts with true stories from the author’s own teen years, grounding the game in authentic late-’80s flavor.
Appendix: This section features a blank two-page PC sheet (with an extra Relationship sheet), a blank GMC sheet, a two-page rules reference, designer notes, and a full index.
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.